

This form of “auto-aiming” may seem like the game is too easy, but the real challenge lies in how you throw the ball and how you respond to getting the ball thrown back at you.
Knockout city all cosmetics free#
You can free aim to hit shots on the enemy, while getting close enough allows for a lock on to whoever you’re trying to hit.

But the overcharge does wear off, so wasting time to put yourself in an advantageous position puts you at the risk of losing that extra speed on the ball.Īiming is not much of an issue in the game. Overcharge is faster than a regular charged ball and can be stacked up to 6 times if both you and your opponent are skilled enough at catching.

This adds what is called “overcharge” to the ball, as you normally can charge your shots up to throw the ball at varying speeds. When an enemy throws the ball at you, you have a short window to right-click and catch the ball, while doing it with perfect timing causes a perfect catch. And this is a core mechanic in the game without it, you will have a hard time competing with the other players.Ĭatching the ball is an option as well. These are important as they can give you the ability to hit enemies who might be in spots a regular throw can’t reach. You can throw your ball regularly, but if you press one of the buttons to spin or flip as you throw, you can also curve your ball, making you able to send your ball around walls to enemies you cannot see, as well as lob it in the air, making your ball fly up and then down on top of the enemy. The two jump buttons are not just used for jumping, but they are also used for throwing the ball in different ways. While this seems like a weird place to put your jump button, let alone your character’s second jump button, it makes sense. Q makes you do a flip, and E makes your character spin. That’s where your glider comes from, which is used in a couple of levels as means of transportation. Your double jump is not bound to hitting the spacebar twice. I played on keyboard and mouse, but the controller layout is also easy to grasp as well. Movement is similar to your usual 3D platformer game, with your character having a double jump, but that’s where the similarities end. The control scheme may come off as weird at first, but it’s intuitive enough to pick up on pretty quickly. I jumped right into Knockout City not knowing what to expect, and after playing the five tutorials the game gives you, I think it’s fair to say that I didn’t expect the game to be as complex as it is.
